*Illustration by Mark Perez, aka circepig on Deviantart.com.
[Below is a list of feats for the kobold in your 4th edition game]
Heroic Tier Feats:
Shake Off
Prerequisite: Kobold
Benefit: At the end of any turn in which you shift you gain a +1 bonus to saving throws until the start of your next turn.
Active Gambit
Prerequisite: Kobold
Benefit: When you use an action point you can shift 1 square as a free action.
Tactical Ploy
Prerequisite: Kobold
Benefit: Once per encounter, when an adjacent enemy moves away or an enemy moves adjacent you may shift 1 square as a free action.
Kobold Saboteur
Prerequisite: Kobold
Benefit: You gain a +2 insight bonus on thievery checks made to disarm or disable traps.
Mob Mentality
Prerequisite: Kobold
Benefit: You gain a +1 to hit enemies who are threatened by 2 or more of your allies.
Horde Initiate
Prerequisite: Kobold
Benefit: When aiding another you can make two rolls and use either result.
Paragon Tier Feats:
Horde Adept
Prerequisite: Kobold, Horde Initiate
Benefit: When aiding another you provide an additional +1 bonus (for example, from +2 to +3).
Shifting Ruse
Prerequisite: Kobold
Benefit: When a power would allow you to shift, you may forgo the movement to instead gain a +1 bonus to AC and Reflex defense until the start of your next turn.
Epic Tier Feats:
Lord of the Horde
Prerequisite: Kobold, Horde Adept, Horde Adept
Benefit: As a standard action you can grant an adjacent ally a minor action. He must spend this minor action immediately or it is lost.
Thursday, June 10, 2010
Thursday, January 21, 2010
Update on Gamer's Helping Haiti
This is the newest press release on the Gamer's Helping Haiti fund raising drive.
Thursday, January 21, 2010
In an effort to hurriedly engage publishers and fans in a charitable relief action for the people of Haiti and the Dominican Republic (following the earthquake that devastated the region), DriveThruRPG put together the single most amazing bundle of products ever seen in the RPG hobby's history. For a $20 donation, fans are given over $1500.00 in RPG books, music, and more.
It killed their servers within hours of going live.
As one fan put it, "I've never been happier to get an error message." The generosity has been utterly overwhelming, and the collective patience of the customer base has been greatly appreciated by the folks at DriveThruRPG.
"It is an embarrassment of riches of the highest order," said Sean Patrick Fannon, Marketing & Communications Manager. "We simply had no idea how huge this would get, and how quickly it would become a massive sensation throughout the gaming world. I've never been more proud of my community or my job."
In order to resolve the server issues, DriveThru employed a "coupon solution" that enabled customers to gain a code that would let them select each of the products in the original bundle for free download. With well over a hundred products, however, this became a tedious and frustrating process, and the customers rightfully complained.
As of now, a new coding has been employed, and now customers are getting all of the products that go with the bundles automatically added to their download lists. The folks at DriveThruRPG care immensely for their customers, wanting the experience to be as easy and enjoyable as possible. While the main focus is to get help to Haiti, DriveThru also wants to leave a positive and lasting impression on everyone who comes to the site.
As of this press release, DriveThruRPG has collected well over $56,000, which will be going to Doctors Without Borders for their efforts in Haiti and the Dominican Republic. The "Gamers Help Haiti $20 Mega Bundle" will be available until January 31st. Other relief efforts may continue as needed.
For more information, contact Sean Patrick Fannon at sean@onebookshelf.com. Go to www.drivethrurpg.com to obtain the bundle and learn more about what DriveThruRPG is doing to help Haiti.
~~~
Thursday, January 14, 2010
Gamers Helping Haiti
Last Tuesday Haiti was devastated by a magnitude 7 earthquake, and the Red Cross has already estimated 45,000 dead, the hospitals left standing are struggling to handle the amount of injured left in the wake of the disaster and donations are needed to get supplies and medics to the area.
To that end DriveThruRPG.com and RPGNow.com have started a fund to donate to Doctors Without Borders. Any gamer can log into their account at either site and donate $5.00 or $10.00 dollars towards sending medical aid to the survivors of the earthquake, and the sites will MATCH the donation dollar for dollar. If you donate $5.00 dollars, if you donate $500 dollars it doesn't matter they will match it. Together we can truly make a difference to the people of this nation, and I want to thank all you you who donate, and DriveThruRPG and RPGNow for helping out in this time of need.
To that end DriveThruRPG.com and RPGNow.com have started a fund to donate to Doctors Without Borders. Any gamer can log into their account at either site and donate $5.00 or $10.00 dollars towards sending medical aid to the survivors of the earthquake, and the sites will MATCH the donation dollar for dollar. If you donate $5.00 dollars, if you donate $500 dollars it doesn't matter they will match it. Together we can truly make a difference to the people of this nation, and I want to thank all you you who donate, and DriveThruRPG and RPGNow for helping out in this time of need.
Wednesday, January 13, 2010
Kobold as a 4th Edition Player Race
*Illustration by Christina Hans, aka avadrea on Deviantart.com.
[Below is a write up of the kobold as a player character race for 4th Edition DnD]
KOBOLD
Small and crafty soldiers,
through their veins runs the blood of dragons.
Racial Traits
Kobolds have all the racial traits listed in the back of the Monster Manual, with the following changes:
Vision: Low-light
Elusive Target: You gain a +1 racial bonus to Reflex.
The chosen children of Kurtulmak, kobolds live in in cavernous labyrinths chiseled out of the side of mountains or carved from underground. Their homes are heavily defended with good use of terrain and deadly traps.
Physical Qualities
Standing about 3' 8" on average with slim, wiry bodies, Kobolds are covered in fine scales of green, tan or red. Their red or yellow eyes have the remarkable ability to pick out details in the dimmest of light, Their face is dominated by a lizard-like snout with foward-facing nostrils and remarkable red or yellow eyes that can pick out details in the dimmest of light. Finally the skull is adorned with small vestigial horns, and ear holes...much like the dragons they claim as relatives.
Hatching from eggs, Kobolds reach adulthood at the astonishing rate of seven years. Although violence keeps most kobolds from reaching a venerable age, they are capable of living well past one hundred years.
Playing a Kobold
Kobolds are taught to do one things from the moment they are born, survive. This trait makes many see the kobold as a cowardly species, but in truth kobolds have a cautious and tactical mind that constantly weighs the pros and cons of any action in an attempt to come out on top. They also learn to take pride in their heritage as the chosen servants of dragonkind. Dragonborn may boast of their great kingdom of Arkhosia, but kobold's know that they were made by Kurtulmak himself to defend dragonkind after the dragonborn empire failed.
It is this alternating feeling of pride and powerful survival instinct that makes kobolds the people that they are. Kobolds learn to work in tandem with others of their tribe to accomplish great tasks that no single member of the tribe could, at the same time each kobold tries to do better than his peers in an effort to prove his worth to those around him. This makes kobolds one of the most industrious races. However, these bonds dissolve when danger presents itself, because each kobold is ultimately looking out for his own best interest. A mantra of "better you than me" ensures that the craftiest, most intelligent, and skilled kobolds survive to sow the seeds for the next generation.
Kobolds who go seeking adventure are usually outcasts, often filled with an inordinate amount of pride who wish to make a name for themselves apart from their tribes.
Kobold Characteristics: Agile, crafty, cunning, hard-working, industrious, organized, proud, sly, tenacious, tricky
Male Names: Albrik, Dakarnak, Deekin, Korish, Meepo, Mekrit, Mokumok, Pun-Pun, Riphahn, Sithik, Tunark, Urzican, Vavgor
Female Names: Asiph, Aupinom, Dinsa, Ixinmerik, Kiszar, Kitrak, Liriss, Minaph, Quanip, Sabahn, Sefima, Sysix, Zalicka
Kobold Adventurers
Three sample kobold adventurers are described below.
Krit the Kobold is a traveling rogue and trapsmith. By constantly pitting himself against the work of others he hopes to collect enough research to perfect his craft. Wearing a small leather jerkin and wielding daggers he collected off the corpse of a fallen adventurer Krit travels into the deepest dungeons with his companions, scouting ahead and taking notes on any hazards they encounter.
Tarkin is a kobold warlord who along with his allies travel the ruins of Arkhosia, gathering artifacts belonging to dragons. Someday he hopes to build a new empire for the dragons, this time under the vigilant protection of his people. With his mighty dragonscale shield in front, he is prepared to face any foe.
Kitrak is a mighty sorceress. She comes from a long succession of wild mages, and although she could easily take up a position ruling her tribe she has decided to travel the world in the hopes of gathering even more power. If she comes back to her people, it will be with the deep understanding of the arcane arts.
[Below is a write up of the kobold as a player character race for 4th Edition DnD]
KOBOLD
Small and crafty soldiers,
through their veins runs the blood of dragons.
Racial Traits
Kobolds have all the racial traits listed in the back of the Monster Manual, with the following changes:
Vision: Low-light
Elusive Target: You gain a +1 racial bonus to Reflex.
The chosen children of Kurtulmak, kobolds live in in cavernous labyrinths chiseled out of the side of mountains or carved from underground. Their homes are heavily defended with good use of terrain and deadly traps.
Physical Qualities
Standing about 3' 8" on average with slim, wiry bodies, Kobolds are covered in fine scales of green, tan or red. Their red or yellow eyes have the remarkable ability to pick out details in the dimmest of light, Their face is dominated by a lizard-like snout with foward-facing nostrils and remarkable red or yellow eyes that can pick out details in the dimmest of light. Finally the skull is adorned with small vestigial horns, and ear holes...much like the dragons they claim as relatives.
Hatching from eggs, Kobolds reach adulthood at the astonishing rate of seven years. Although violence keeps most kobolds from reaching a venerable age, they are capable of living well past one hundred years.
Playing a Kobold
Kobolds are taught to do one things from the moment they are born, survive. This trait makes many see the kobold as a cowardly species, but in truth kobolds have a cautious and tactical mind that constantly weighs the pros and cons of any action in an attempt to come out on top. They also learn to take pride in their heritage as the chosen servants of dragonkind. Dragonborn may boast of their great kingdom of Arkhosia, but kobold's know that they were made by Kurtulmak himself to defend dragonkind after the dragonborn empire failed.
It is this alternating feeling of pride and powerful survival instinct that makes kobolds the people that they are. Kobolds learn to work in tandem with others of their tribe to accomplish great tasks that no single member of the tribe could, at the same time each kobold tries to do better than his peers in an effort to prove his worth to those around him. This makes kobolds one of the most industrious races. However, these bonds dissolve when danger presents itself, because each kobold is ultimately looking out for his own best interest. A mantra of "better you than me" ensures that the craftiest, most intelligent, and skilled kobolds survive to sow the seeds for the next generation.
Kobolds who go seeking adventure are usually outcasts, often filled with an inordinate amount of pride who wish to make a name for themselves apart from their tribes.
Kobold Characteristics: Agile, crafty, cunning, hard-working, industrious, organized, proud, sly, tenacious, tricky
Male Names: Albrik, Dakarnak, Deekin, Korish, Meepo, Mekrit, Mokumok, Pun-Pun, Riphahn, Sithik, Tunark, Urzican, Vavgor
Female Names: Asiph, Aupinom, Dinsa, Ixinmerik, Kiszar, Kitrak, Liriss, Minaph, Quanip, Sabahn, Sefima, Sysix, Zalicka
Kobold Adventurers
Three sample kobold adventurers are described below.
Krit the Kobold is a traveling rogue and trapsmith. By constantly pitting himself against the work of others he hopes to collect enough research to perfect his craft. Wearing a small leather jerkin and wielding daggers he collected off the corpse of a fallen adventurer Krit travels into the deepest dungeons with his companions, scouting ahead and taking notes on any hazards they encounter.
Tarkin is a kobold warlord who along with his allies travel the ruins of Arkhosia, gathering artifacts belonging to dragons. Someday he hopes to build a new empire for the dragons, this time under the vigilant protection of his people. With his mighty dragonscale shield in front, he is prepared to face any foe.
Kitrak is a mighty sorceress. She comes from a long succession of wild mages, and although she could easily take up a position ruling her tribe she has decided to travel the world in the hopes of gathering even more power. If she comes back to her people, it will be with the deep understanding of the arcane arts.
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