I don't think that guy's friends are going to get to him in time. |
You may remember "Murder in Oakbridge" as one of the best murder mysteries published in the print version of Dungeon Magazine (Issue #129). The story of a mysterious killer with a curved blade who flensed trophies from her victims in the City of Sharn. I remember it as the murder mystery which gave my players quite a bit of trouble the last few sessions. Thankfully they caught up to the killer's plot the day she planned to kill Volin Krober, and hiding in his home (with some darn good checks I might add) they waited for the killer to strike. The problem?
No stats for Mr. Krober, and I had no idea this turn of events was going to happen. So, while I winged it, you simply won't have to as I've decided to help out any fellow DMs who may want to run this great module.
[If you were checking the blog looking for the rest of the Necromorphs don't worry, those are on their way. But I figured I'd post this while I put the finishing touches on the next batch of undead horrors]
Volin Krober CR 6
Elven bard 3/ranger 2/expert 2
CG Medium humanoid
Init +3; Senses Listen +1, Spot +1
Languages Common, Elven, Halfling
AC 18, touch 13, flat-footed 15; Two-Weapon Defense
hp 26 (7 HD)
Fort +4, Ref +9, Will +4
Speed 30 ft. (6 squares)
Melee +1 rapier +9 (1d6/18-20) or +1 rapier +7 (1d6/18-20) and mwk dagger +6 (1d4/19-20)
Ranged mwk dagger +6 (1d4/19-20)
Base Atk +4; Grp +4
Atk Options favored enemy animals +2
Special Actions bardic music 3/day (inspire competence, inspire courage +1, fascinate 2 creatures, countersong)
Combat Gear 2 potions of cure light wounds
Bard Spells Known (CL 3rd)
1st (1/day)--cure light wounds, feather fall, hypnotism, ventriloquism (DC 13)
0 (3/day)--ghost sound, mage hand, summon instrument (DC 12)
Abilities Str 10, Dex 16, Con 11, Int 12, Wis 8, Cha 15
SQ bardic knowledge +4, wild empathy +4 (+0 magical beasts)
Feats Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Skills Bluff +5, Concentration +6, Diplomacy +7, Gather Information +7, Handle Animal +12, Listen +1, Knowledge (nature) +7, Perform (string instruments) +12, Ride +6, Search +3, Spot +1, Tumble +5
Possessions combat gear plus +1 chain shirt, +1 rapier, mwk dagger, 228 gp
Not Playing Murder in Oakbridge?
Volin works well as a trainer of wild animals. He could have a lucrative business training foreign beasts and dangerous critters. This works especially well if he hires the PCs to capture a few specimen for him, or perhaps to help him catch a group of monsters that have escaped during their rehabilitation.