The pod within the cyst, seen up close. |
[Necromorphs are the reanimated corpses of the dead, reshaped into horrifying new forms by a mysterious curse.]
Cyst
Strange pulsating sacks of flesh litter the walls and floor ahead. Each sack has a set of three sinewy tentacles which peak out from the top of the sack, twitching like the tongue of a snake testing the air for prey.
Cysts are stationary mortars that fire a small explosive projectile when disturbed.
Strategies and Tactics
Unlike other necromorphs, cysts don’t exhibit any sign of intelligence; they react the same way with friend and foe alike.
Ecology
Environment: Cysts seem to grow only on areas infested with Corruption.
Typical Physical Characteristics: Cysts are small round sacs of flesh within which lies a brainlike pod. The pod has three sinewy tentacles it uses to launch itself from the cyst.
Alignment: Neutral Evil
Typical Treasure
While cysts keep no treasure of their own they are often found as guardians for the treasure of other necromorphs.
Cyst: CR ½; biological (Tiny Undead, AC: 12, hp: 5, Fort+2, Reflex+0, Will +0); proximity trigger; no reset; multiple targets; 1d6 damage (DC 15 Reflex save half damage); Search DC 10; Spot DC 20; Disable Device 10; Cost: N/A
Strange pulsating sacks of flesh litter the walls and floor ahead. Each sack has a set of three sinewy tentacles which peak out from the top of the sack, twitching like the tongue of a snake testing the air for prey.
Cysts are stationary mortars that fire a small explosive projectile when disturbed.
Strategies and Tactics
Unlike other necromorphs, cysts don’t exhibit any sign of intelligence; they react the same way with friend and foe alike.
Ecology
Environment: Cysts seem to grow only on areas infested with Corruption.
Typical Physical Characteristics: Cysts are small round sacs of flesh within which lies a brainlike pod. The pod has three sinewy tentacles it uses to launch itself from the cyst.
Alignment: Neutral Evil
Typical Treasure
While cysts keep no treasure of their own they are often found as guardians for the treasure of other necromorphs.
Cyst: CR ½; biological (Tiny Undead, AC: 12, hp: 5, Fort+2, Reflex+0, Will +0); proximity trigger; no reset; multiple targets; 1d6 damage (DC 15 Reflex save half damage); Search DC 10; Spot DC 20; Disable Device 10; Cost: N/A
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