Sunday, October 25, 2009

Darus; Imperial Spy and Dark Side Adept

*Photography by JD Hancock, be sure to check out his great Stormtrooper pictures.

[Below you'll find a fully realized NPC for Star Wars Saga Edition. Although he was made for Rebellion or Dark Times campaigns, I've included some tips for running him in both the Legacy and Knights of the Old Republic eras as well.]

The Protective Brother

Born in the undercity on the planet of Coruscant shortly before the Clone Wars Darus Boon lived the life of a scavenger with his younger sister Lilat. Darus and his sister lived in the polluted and dangerous undercity as orphans, scurrying about in the dark, desperately trying to survive and fervently dreaming of life on the surface.

This all changed when a group of stormtrooper cadets wandered into the undercity looking for sport. What they found was a ten year old Lilat and her teenaged brother. Comments were issued and refused, and taunts were thrown at the children. Finally a stormtrooper went too far and attempted to strike the girl.

Darus erupted with fury, literally.Pouring from his body came a bombardment of force lightning, slamming into the stormtroopers and killing all but two before they could escape the twisting tunnels of the undercity.

Their report made its way directly to the Emperor, who ordered a new group into the undercity, to find the boy and deliver a message.

A Golden Ticket

When the soldiers found the boy he was ready for them, dropping from the shadowed pipes behind them and killing two with his new found Force powers. The commander of the unit quickly called for repreive, and delivered his message.

"The emperor would like to raise you, care for you and your sister, and teach you the depths of your abilities." Thus Darus threw in his lot with the Empire, and began his path as a Dark Side Adept and spy.

With the knowledge that his sister was safe on the surface of Coruscant, Darus was free to ive into the total abandon of the Dark Side of the Force. He endured rigorous tests and though he would never ascend to the leve of a Sith Warrior his path was still valuable to the Emperor. As a force empowered spy Darus is capable of uncovering and relaying information to the Empire that a normal being would never be able to attain. And with the Bothans firmly aligned with the Rebel scum the Empire needs spies now more than ever.

Using Darus in Your Campaign

As written Darus makes a great spy for the Galactic Empire. If the heroes play as Rebels, Smugglers, or other "undesirables" Darus can come in with a helpful hand and secretly relay any intel he gathers on the PCs back to the Empire. In fact, it isn't too far out of the scope of possibilty for Darus to set the PCs up, just so he can come in looking like the hero. Alternatively, Darus can easily use his imperial connections to get rare items for the party, earning their trust, all the while never discovering just how he gets his goods.

Obviously this assumes that you are running a game in either the Force Unleashed or Rebellion eras, but with only a few minor changes he can easily work in a Knights of the Old Republic (KOTOR) or Legacy of the Force campaign.

In KOTOR his home planet is Taris, and he reports to the Sith stationed on Korriban, possibly even serving under Darth Malak or one of the three Sith Lords who procede him. In a Legacy of the Force campaign he works under the new sith Empire, and could be spying on the Alliance or even the Emperor in exile Roan Fel.

Medium Human scout 1/noble 3
Destiny 1; Force 5; Dark Side 10
Init +2; Senses Perception +10
Languages Basic

Defenses Ref 16 (flat-footed 16), Fort 14, Will 16
hp 40; Threshold 14

Speed 6 squares
Ranged blaster pistol +2 (3d4+2) or
Ranged blaster carbine +2 (3d8+2)
Base Atk +2; Grp +1
Special Actions Shake It Off
Force Powers Known (Use the Force +10); Force grip, Force lightning, mind trick, negate energy

Abilities Str 8, Dex 12, Con 13, Int 10, Wis 16, Cha 16
Talents Connections, Improved Stealth, Spontaneous Skill
Feats Force Sensitivity, Force Training, Skill Training (Deception), Skill Training (Persuasion), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +10, Endurance +8, Perception +10, Persuasion +10, Stealth +7, Survival +10, Use the Force +10
Possessions hold-out blaster pistol, blaster carbine encrypted comlink, personal holoprojector, utility belt

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