[Below you'll find the third of five Pick Up PCs for eleventh level play, each one can be downloaded and opened using the D&D Character Builder program. All five are from the Eberron campaign setting, although they can easily be ported to another campaign world if needed.]
Download Khava for use with the DDI Character Builder
Download Khava in PDF format
Background
Although she spreads a fallacy that she is from Argonnessen, Khava is actually from the jungle regions of Q'barra, a remnant from a shattered and weak dragonborn tribe. The reason she lies is that Khava wants to be something, wants to make a name for herself that will rival the stories of the once proud Dragonorn Empire in her people's fables. By linking herself to the mysterious continent, she can rienvent herself, from jungle native, to street urchin, to legendary warrior.
She met the Ironshield brothers in the city of Stormreach while saving up for passage to Xendrick, where she hoped to start her legend. By helping Eberk to save his brother the two were indebted to Khava, and they have helped her to forge her story ever since.
Goals
Glory is Khava's overarching goal. With fame will come a vindication of all the great stories she took pride in as a child. Within her heart rests the fires of a grand dragonborn warrior, part of a tradition that stretches back to time immesuarable for the races of Khorvaire.
Khava also finds herself drawn to discover more about her people, and the dragons and their prophecy. She is always pushing the others in the group to explore more ruins that have a connection to dragons or the dragonmarked houses.
Mannerisms
Khava has a tendency to lie. Not to be hurtful or even to get what she wants, Khava lies to make her life feel more important and wonderful than it actually is. In her mind she embellishes details to make them sound more exciting and to spotlight her unique talents.
Combos
Crimson Reversal
With this combo Khava gains complete control of any duel.
The Setup
Khava must be adjacent to a bloodied enemy and bloodied herself, and her only remaining encounter attack power must be Imperiling Strike.
The Execution
1st: Khava begins this combo by attacking with Imperiling Strike, decreasing the opponents AC defense by 4.
2nd: Khava uses her minor action to activate Hidden Blade, giving her combat advantage against her opponent for her next attack.
3rd: Khava uses her action point to give herself another standard action. In addition, due to her paragon path, she now has a +4 untyped bonus to attack rolls.
4th: With her extra standard action Khava attacks using Rogue's Recovery (with a +7 to the attack roll, against an AC reduced by 4 points for +55% chance to hit), and since she has combat advantage the attack deals (with all items and bonuses taken into account) 7d8+1d6+17. Needless to say, if the enemy isn't dead, he will be soon.
Using Khava in Your Campaign
Khava can easily be ported to most D&D campaigns, provided the dragonborn race was at some point renowned for their martial prowess. Alternatively, perhaps Khava's tribe made up those stories, and she now struggles against a world that knows nothing of the fables that made her who she is.
Using Khava as an NPC
As an ally Khava makes an interesting friend of dragonborn characters, constantly pushing those PCs to excell and do their race proud. As an opponent, Khava could be working for a sinister dragon, honing her skills as its deadly assassin.
Showing posts with label 4th Edition Player Advice. Show all posts
Showing posts with label 4th Edition Player Advice. Show all posts
Sunday, October 4, 2009
Sunday, September 20, 2009
Pick Up PC, Eberk Ironshield: Dwarven Fighter
[Below you'll find the second of five Pick Up PCs for eleventh level play, each one can be downloaded and opened using the D&D Character Builder program. All five are from the Eberron campaign setting, although they can easily be ported to another campaign world if needed.]Download Eberk Ironshield for use with the DDI Character Builder
Download Eberk Ironshield in PDF format
Background
Eberk Ironshield, son of Eramus, son of Dorahn, current head of the Ironsheild family is Evard the Explorer's elder brother and devoted bodyguard. When the two were young Eberk trained all day long everyday to become a mighty dwarven warrior, he studied tactics, went through rigorous physical excersize, and sparred with the most skilled dwarves Stormreach had to offer him.
This life of martial discipline was ended prematurely when his brother Evard disappeared into the twisting tunnels of a Stormreach sewer. Eberk abandoned his routine, and began the search alone. Things were grim until he found Khava, a dragonborn from Argonnessen who traveled to the city to find her destiny.
She led Eberk through the sewers, and along with a few of Eberk's warrior companions they freed Evard from the grip of a clan of hobgoblins. From that point Eberk vowed never to let Evard go off by himself again.
Goals
Eberk lives to protect his brother from harm, to bring honor to his family, and to perfect his skills in the art of war. Of course, Evard's whimsical nature usually makes it hard to find time to practice, and running from place to place hardly increases the clan's holdings. Because of this Eberk often finds his brother's antics taxing, even as he resigns himself to the half-brained schemes. He is first and foremost an older brother, but more than that he is an honorable and brave dwarven warrior.
Mannerisms
Eberk is brave, somber and collected. Although he rarely talks or draws attention to himself, he is always listening and watching, constantly assessing the situation. Evard is a selfless and confident man who expects more from Evard and his companions than they often give him. Strive to lead by example, become a paragon of hard work and a champion of the moral high road.
Combos
Crushing Challenge
With this technique there is only one way to escape Eberk's attacks, death itself.
The Setup
Eberk must be within five squares of the opponent and have a straight line of travel available.
The Execution
1st: Eberk charges towards the enemy using Shield Bash
2nd: Eberk uses his move action to close with the enemy.
3rd: Eberk uses an action point to attack the opponent with Blinding Smash
4th: On Eberks next turn attack the opponent with Pinning Smash.
5th: Obliterate your opponent.
Using Eberk in your Campaign
Eberk can easily be used in a campaign other than Eberron, other than his city of origin there is nothing in his character that ties him overtly to the continent of Khorvaire.
Using Eberk as an NPC
As a DM you can use Eberk as a skilled bodyguard, either protecting a prominent ally of the PCs, or more interestingly a hated rival or enemy. With Eberk's vast amount of healing abilities (a second wind that restores 50% of his health, and two dailies that allow him to heal on a successful attack) Eberk could easily become a reoccuring opponent who will quickly become a thorn in the PCs side.
Saturday, September 19, 2009
Pick Up PC: Evard the Explorer: Dwarven Artificer

*Art by Storn A. Cook, used under Creative Commons
[Below you'll find the first of five Pick Up PCs for eleventh level play, each one can be downloaded and opened using the D&D Character Builder program. All five are from the Eberron campaign setting, although they can easily be ported to another campaign world if needed.]
Download Evard the Explorer as a DDI Character Builder file
Download Evard the Explorer as a PDF file
Background
Evard the Explorer is a dwarven artificer from the city of Stormreach. When he was a child and his older brother Eberk was learning the dwarven arts of combat, Evard was always off exploring the city, sometimes wandering into the dangerous sewers beneath the city. It was during one of these forays that Evard found his love.
Inside one of the many twisting passages that makes up the Stormreach sewers Evard found a tunnel leading to an ancient Dharkanni ruin, filled with mysterious artifacts and ancient architecture. Evard was enamored, and hardly noticed the hobgoblins sneaking up behind him.
Eberk saved him, leading a foray of warriors into the sewers they tracked him with the help of a dockside tough named Khava. From that point, Eberk never took his eyes off Evard. Unfourtunetely for Eberk, Evard had a taste of adventure and history and would never be the same.
Evard poured himself into the study of ancient arcane arts, and history. He lent his services to those who would take him on their quests, and quickly found regular employment with the Morgrave University, exploring ruins both on Khorvaire and within the deepest jungles of Xendrik.
Goals
Evard is fascinated with history and the arcane. Sadly he has no long term goal in mind, but floats from job to job and place to place enamored with the wonders around him. For Evard life is about adventure and nothing speaks to him more than the glorious remains of the past.
Mannerisms
While playing Evard feel free to break dwarven stereotypes. Evard isn't somber, he isn't concerned with honor or his family's respect. Evard is a flighty, curious man who is willing to endanger himself (and by extension his allies) to find a shred of interesting lore on a forgotten culture.
Despite the problems his work encounters (or creates) Evard stays optimistic, certain in his safety even as he is seperated from the surface world by collapsing ruins. This is largly due to his older Eberk always being around, and if Evard finds himself alone if is highly likely that the situation would chip away at his happy demeanor.
Combos
Shatter the Shell
This move allows Evard to pound on an enemy as efficiently as any frontline warrior, perhaps even better.
The Setup
Make sure you are within ten squares of the enemy, but with no other opponents adjacent to you.
The Execution
1st: Attack the opponent with Altered Luck, and since you are within range give yourself a +2 to your next attack.
2nd: Spend an action point and attack the opponent with Brittle-Skin Missile
3rd: At the end of this turn, or the start of the next turn close with your opponent and start attacking with Aggravating Force, giving you a continuous +2 to hit with your next attack. Also, since you have White Lotus Enervation, they take a -1 to their AC until the end of your next turn.
4th: Continue step 3, enjoying your +3 to hit and +5 to damage.
Using Evard In Your Campaign
Using Evard in a different campaign doesn't require much of a change, just rework his background to be another city, and instead of Dharkanni ruins, he discovers a different ruin left by a group in your campaign world.
Using Evard as an NPC
Evard could make for an interesting employer for the PCs. Hiring them for protection and then occasionally putting the party in danger "In the name of research".
Alternatively, if the party has a habit of exploring ruins Evard and his friends could be reoccurring rivals, constantly striving to do things faster and better than the PCs.
Thursday, July 30, 2009
Alley Oop: Teamwork Maneuvers in 4e D&D

* This post is part of the RPG Bloggers July Carnival on D&D, organized by 6d6 Fireball
Dungeons and Dragons has always been a game about teamwork, but in the 4th edition of the game it has been kicked up to the nth power. No player is left without a job to do in 4E Combat, and while they all can deal substantial damage by themselves, it is when you start using powers in concert and in certain conditions that the system really starts to stand out.
What is a Teamwork Maneuver?
A teamwork maneuver is any series of actions in combat that is enhanced by the actions of the others, or achieves some goal that it couldn't do by itself. Essentially, a teamwork maneuver is a couple of powers that when used in the right situation and order are greater than the sum of their individual parts.
Teamwork Maneuvers and Roleplay

The Fastball Special is an attack involving the X-men Colossus and Wolverine. Wolverine allows his super strong friend Colossus to toss him like a baseball at an enemy that he may otherwise be unable to reach. The move is so iconic that when Joss Whedon wrote it into Astonishing X-men he didn't even need to use dialogue to explain it.
Your team could have its own special moves, born out of a familiarity with each other and an understanding of the party's strengths and weaknesses. The combination of the cleric's Weapon of the Gods and the fighter's Tempest Dance could be called the Holy Hurricane for instance.
Example Teamwork Maneuvers
I've created a few teamwork maneuvers that you can pull out for your next game session. They all follow the same format:
Name of the Maneuver
Purpose of the Maneuver
Preparation
This section describes what you need to use the maneuver, for instance: 1 lvl 3 ranger, 1 lvl 3 dragonborn paladin with the hurl breath feat.
The Setup
This section will explain what the ideal situation is for the maneuver, and to make it easier I've provided pictures. It will explain what position you and your enemies should be in before using the maneuver, and what effects or conditions have to be active to use it.
The Execution
Here you will find the step by step guide breaking down how to perform the maneuver. Each entry assumes that the last step was successful.
Super Mr Sticky
This move places an annoying enemy near the fighter, severely damaging him in the process.
Preparation

1 lvl 1 Cleric
1 Fighter
A small room with only two possible exits
The Setup
Move the fighter off by himself in the middle of one exit. Then have the cleric move opposite him blocking or near another exit, keeping an enemy between them.
The Execution
1st: Have the cleric use Guardian of Faith, placing the conjuration on the same square as the fighter.
2nd: Have the cleric spend an action point and use Cause Fear, thus
forcing the opponent
to attempt to rush past the fighter.3rd: Wait for the opponent to provoke an opportunity attack from the fighter, then have the fighter attack, hitting the opponent and thus stopping him in place.
4th: The fighter should, known as Mr Sticky, can keep the enemy from moving away from him.
5th: Make an attack with the guardian of faith.
6th: Repeat steps 4 and 5 as needed.
Its Raining Dailys
When fighting a solo you need your daily attacks to hit. If you can pull this move off, it will make hitting with daily attacks a cakewalk.
Preparation
1 lvl 7 Rogue with Brutal Scoundrel, wielding a light blade
1 lvl 1 Warlord with an impressive Intelligence modifier
A party with daily attacks to burn
The Setup

Flank the solo with both the rogue and the warlord, and make sure all allies are within 5 squares of the warlord. Preferably the rogue and warlord should go before the rest of the party.
The Execution
1st: Have the rogue attack with Imperiling Strike, dropping the opponent's AC and Reflex defenses by the rogue's Str Mod (should be at least 3)
2nd: Now that the enemy's defense is down, have the warlord use Lead the Attack, raising all allies' (including himself) attack bonus by 1+his Int Mod.
3rd: Start using your daily attacks, enjoy.
Trapped! By a Burning Chill
Crush your enemy with assured damage every turn.
Preperation

1 lvl 1 Warlock
1 lvl 5 Warlord
1 lvl 1 Wizard
*Either the Warlock, the Warlord, or both have to be tieflings, or otherwise resistant to fire damage.
The Setup
Flank your tough opponent with both a warlord and a warlock, at least one of them should have resistance to fire damage.
The Execution
1st: Have your warlord attack the enemy with Villain's Nightmare.
2nd: Now that your villain is trapped, have your warlock use Armor of Agathys
3rd: Add insult to injury by having your Wizard cast Flaming Sphere, placing it adjacent to both the enemy and the wizard's flame retardant ally.
4th: When the enemy's turn comes up, roll damage for both Flaming Sphere and Armor of Agathys.
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