Hey all, I'm back from my trip and ready to hit the design process again. I'll be posting regularly again, although the schedule has changed. I've also got some new things lined up for the next few months and I'll be delving into some games that aren't Dungeons and Dragons. This doesn't mean the D&D love is jumping ship, only that I'm adding a few new spices to our wonderful brew.
First on the agenda, the new schedule. With school back in session and me trying to get used to the changes that will cause in my personal life I'll be putting up new posts on Saturday and Sunday every week. I'll also be posting other tidbits throughout the week, but anything I post on other days is just icing on the cake. You'll be seeing a little bit of variety in the posts I make in the coming months. I'd love to offer up a few more advice/tips articles like Alley Oop, join in a few more Blog Carnivals, and even offer my opinion on some of the games I've seen and what I've learned from them. The new variety pieces will not count against the Saturday and Sunday posts, those will still be new mechanics and content for your games.
Speaking of posts that don't count against the weekend quota Mariah will continue to post her Zelda related articles for some time into the future. If you missed her work I suggest you check out her post of Twinrova, which looks like one amazing encounter for your 4th edition game.
While I have been known to talk up how great 4th edition D&D is, and how much fun I have designing for it, I do have a number of other games that I also enjoy and would love to share what I'm working on with you. For instance, I'll be running a Mutants and Masterminds game soon and I'll have plenty of material to go with that, and I'm updating my 3.5 game to the Pathfinder rules and I'm currently working on a samurai class for the new system.
So, to recap Gen Con was great, and I'll be posting about my experiences there soon. My posting schedule has changed, and you'll be seeing material at least every Saturday and Sunday, with a few other pieces throughout the week. As for those other posts, many of them will break convention, covering unique uses of mechanics, what unique things I'm learning about the games I'm playing, and for the Nintendogs in the audience Mariah will continue posting her 4th Edition Zelda game content.
Thanks to everyone who reads this, and thank you to Mariah for picking up the slack so I could take a vacation.
Showing posts with label Schedule. Show all posts
Showing posts with label Schedule. Show all posts
Sunday, August 23, 2009
Monday, August 10, 2009
Dungeon Brew is now on Twitter! And Other News
Great news, you can now follow Dungeon Brew on Twitter (username DungeonBrew) for live tweets when new articles are posted! In addition, Francis will be tweeting live from Gen Con in Indianapolis this week, giving you fun little tidbits on his experiences.
So you might be wondering, if Francis is at Gen Con, who is writing this post? My name is Mariah and I'll be doing a series of guest VG meet DnD articles this week focusing on one of the most popular and successful game series of all time: The Legend of Zelda*. My eventual goal is to create an entire 4th Edition campaign with unique races, paragon paths and monsters straight from the Zelda universe. For now, I'll have to whet your appetites with a few monster articles I'll be posting starting tomorrow.
Thanks for reading and don't forget to follow Francis' adventures at Gen Con on Twitter!
*The Legend of Zelda is property of Nintendo
Wednesday, July 15, 2009
Ouch
Apparently the schedule posting feature of blogger is down currently, and I've been too busy moving to check and make sure things were coming online as they should. To those of you who came here this weekend and yesterday expecting content, I apologize. I should have checked in a little sooner to make sure things were running smoothly.
That having been said, things are going to be a little choppy around here until blogger either fixes its schedule post feature (pretty please) or I'm done moving into my new apartment. I assure you I will be posting the rest of the oro, and in fact part of that is going to be coming online following this apology, at around ten or eleven tonight (I'm a little bit preoccupied at the moment).
So, later today you'll be seeing material for the oro that simulates what they would have been like had they been in Martial Power, a new paragon path, a short blurb or two about how they work with different classes, and new class/racial feats.
Tomorrow after work (about 5:30pm GMT-5) I'll post up the Oro as they would have appeared in Arcane Power, including a potent new bard paragon path for the race, new class feats, and a look at oro in various class possibilities.
Saturday I'll post up the oro monsters I was talking about, presenting them in the same format as the forth edition D&D Monster Manual, including lore, tactics, and of course encounter groups.
Once again I want to apologize for any inconvenience this new publishing schedule has caused you, and I'll try to straighten things out as soon as possible.
That having been said, things are going to be a little choppy around here until blogger either fixes its schedule post feature (pretty please) or I'm done moving into my new apartment. I assure you I will be posting the rest of the oro, and in fact part of that is going to be coming online following this apology, at around ten or eleven tonight (I'm a little bit preoccupied at the moment).
So, later today you'll be seeing material for the oro that simulates what they would have been like had they been in Martial Power, a new paragon path, a short blurb or two about how they work with different classes, and new class/racial feats.
Tomorrow after work (about 5:30pm GMT-5) I'll post up the Oro as they would have appeared in Arcane Power, including a potent new bard paragon path for the race, new class feats, and a look at oro in various class possibilities.
Saturday I'll post up the oro monsters I was talking about, presenting them in the same format as the forth edition D&D Monster Manual, including lore, tactics, and of course encounter groups.
Once again I want to apologize for any inconvenience this new publishing schedule has caused you, and I'll try to straighten things out as soon as possible.
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